Digital Plinko
Project: Digital Culture CapstoneOrg: Arizona State UniversityThis installation allows the user to manipulate physical blocks in two dimensional space in order to influence the movement of a digitally rendered ball. The dichotomy of digital and physical elements in the project allow the user to both recieve and input information fluidly through the same communication method. Sounds play in response to collisions between the blocks and the sphere, which allow users to create and experiment with spacially based rhythmic patterns. We wanted to recreate the fluidity and ergonomics of input technologies like the computer mouse in a control method used to manipulate a digital environment. By mapping a digital physics world onto a physical control rig, we developed a system that unifies digital and physical space through the use of the fiducial tracking system Reactivision integrated with Max MSP.